Introducing new ways to think about digital interventions, and digital futures, in Holocaust memory.
Recordings from our online discussion ‘Playing the Holocaust – Part 1’ held on Friday 20th November 2020.
Kate Marrison considers the decline of player agency in Call of Duty: WWII and how it speak to debates about Holocaust etiquette.
November 2020 saw the first online annual conference of Europeana due to the Covid pandemic. Usually, I would not beContinue reading “Reflections on #Europeana2020”
Lockdown is here again, for many of us. As museums, cultural and heritage centres close their doors again, this week’sContinue reading “Finding Virtuality in Virtual Holocaust Museums”
On Thursday 1st October, we hosted five speakers working on different Holocaust archive projects in Europe. Here are the recordings of that session.
On Thursday, September 24th 2020, speakers from Auschwitz-Birkenau State Museum, Bergen-Belsen and Neuengamme Memorials contributed to an online discussion about the relationship between digital and physical spaces for Holocaust commemoration.
In our second guest blog, Tabea Widmann from the University of Konstanz discusses the potential of computer games for Holocaust memory.
A few weeks ago on Twitter, I pondered whether there was a place for Holocaust institutions on TikTok, then postsContinue reading “TikTok #HolocaustChallenge”
2020 marked the 75th anniversary of the liberation of many Nazi concentration camps and the end of WWII. From March, major commemorations planned to be held onsite and in-person were rapidly moved online. Amidst all of the challenges the Covid-19 Pandemic has presented museums, this shift to digital commemoration offers a unique opportunity for us to archive these events for the first time. This blog post considers what it might mean to archive a (digital) event.