Recordings from our online discussion ‘Playing the Holocaust – Part 1’ held on Friday 20th November 2020.
Kate Marrison considers the decline of player agency in Call of Duty: WWII and how it speak to debates about Holocaust etiquette.
November 2020 saw the first online annual conference of Europeana due to the Covid pandemic. Usually, I would not be able to attend because this is the middle of term-time, but thanks to research leave and online accessibility to the event, I had the opportunity to engage with policymakers, educators, archivists, technologists, curators, researchers andContinue reading “Reflections on #Europeana2020”
Lockdown is here again, for many of us. As museums, cultural and heritage centres close their doors again, this week’s blog reflects on what is a virtual museum, and offers various links to different experiences that you might want to ‘visit’ (in lieu of in-person trips) or share with students. What is ‘virtual’ about virtualContinue reading “Finding Virtuality in Virtual Holocaust Museums”