When digital media was still being called new media, it was often referred to also as interactive media. The suggestion was, even by those critical of this term, that what distinguished this medium from others was its interactivity even if the interactivity was somewhat illusionary. This of course paved the wave for assertions that pre-digitalContinue reading “Interactivity in Holocaust Memory”
In December 2020, I had the honour of teaching students at the Hebrew University, Jerusalem. As part of their course, we ran a competition to ask them to apply what they had learnt about computer games and the Holocaust to a proposal for a new game. This blog introduces the winning pitches.
Recordings from our online discussion ‘Playing the Holocaust – Part 1’ held on Friday 20th November 2020.
Kate Marrison considers the decline of player agency in Call of Duty: WWII and how it speak to debates about Holocaust etiquette.
In our second guest blog, Tabea Widmann from the University of Konstanz discusses the potential of computer games for Holocaust memory.
On Wednesday 15th July, we invited a series of academics who work on digital Holocaust memory in different ways to discuss their research. You can see each of their presentations below: Imogen Dalziel, PhD Candidate, Royal Holloway, University of London Imogen Dalziel is in the final stages of her PhD at Royal Holloway, University ofContinue reading “Digital Holocaust Memory – Online Discussion”