Edited by Thor Magnusson, Chris Kiefer and Sam Duffy
Published by the Experimental Music Technologies (EMuTe) Lab, University of Sussex, in collaboration with REFRAME Books, Falmer, UK.
Online at: http://www.liveinterfaces.org/proceedings2016.html
ICLI 2016 Proceedings – High resolution PDF (205 MB)
ICLI 2016 Proceedings – Low resolution PDF (25 MB)
The proceedings of the Live Interfaces conference (http://thormagnusson.github.io/liveinterfaces/) are the outcome of a five-day gathering at the University of Sussex’s Attenborough Centre for the Creative Arts in June 2016. The biennial ICLI conference is interdisciplinary and practice-based, unique in that it focuses on the role of performance interfaces across all of the performing arts. This year it became clear that ICLI has become an established platform for people operating in diverse sections of the arts to meet and discuss the embodied use of technology in live performance. With a focus on practice, the conference emphasised the role of performances, workshops and installations as well as papers and posters.
With submissions from musicians, dancers, roboticists, brain scientists, visual artists, philosophers, animators, sculpturists, and more, the proceedings illustrate the range of activities encompassed by this lively platform for knowledge exchange and new performance practices. The proceedings were peer reviewed and include long and short papers, doctoral colloquium papers, performance installation and workshop descriptions, as well as some documentation of the event itself. Much of the conference was also filmed and can be found on the YouTube channel embedded below.
Introduction
Editorial: On the Technology of Liveness Thor Magnusson, Chris Kiefer and Sam Duffy
Papers
Introduction Chris Kiefer
Dark Matter: Co-Reading as a Generative Ontology Simon Biggs
Designing Mechatronic Sound Systems Inspired by Sinusoidal Mathematics Daniel J. Reyes & Ajay Kapur
Designing Interactive Audiovisual Systems for Improvising Ensembles William Hsu
Hacking the Body 2.0: Flutter/Stutter Kate Sicchio, Camille Baker, Tara Baoth Mooney & Rebecca Stewart
Interfacing the txalaparta: digitising a traditional instrument with the help of its players Enrike Hurtado
Collaborative coding interfaces on the Web Jakub Fiala, Matthew Yee-King & Mick Grierson
Colliding: a SuperCollider environment for synthesis-oriented live coding Gerard Roma
Short Papers
Challenges and New Directions for Collaborative Live Coding in the Classroom Anna Xambó, Jason Freeman, Brian Magerko & Pratik Shah
Creative Thinking: A Brain Computer Interface of Art Claudio Lucchiari, Raffaella Folgieri, Ludovico Dei Cas & Francesco Soave
Face to Face – Performers and Algorithms in Mutual Dependency Jan C. Schacher & Daniel Bisig
Pod: A Multi-Sensory Sound Interface Michael Blow
Bridging the gap between performers and the audience using networked smartphones: the a.bel system Alexandre Resende Clément, Filipe Ribeiro, Rui Rodrigues & Rui Penha
Postdigital Efficiency in Interaction Design Carina Westling
Tuning the Interface for Relational Listening Ximena Alarcón
Posters & Demonstrations
The Augmented Acousmonium as Interface Patrick Saint-Denis
Motion Origami Daniel Bartos
Taptop: Using the Laptop Chassis as a Musical Controller Oliver Thompson & Christopher Harte
Towards a Live Interface for Direct Manipulation of Spatial Audio Jamie Bullock, Tychonas Michailidis & Matthieu Poyade
Translating Graphical User Interfaces: challenges for the design and standardization of mid-air interfaces Tobias Mulling, Derek Covill & Lyn Pemberton
Artist-aware, zero install immersive virtual environment for collaborative live performances Nikolai Suslov
Rainforest Sound Installation Daniel Bartos
Gestural Control for Musical Interaction using Acoustic Localisation Techniques Dominik Schlienger
AV Zones – Tablet App for Audiovisual Performance Nuno N. Correia
SKR1BL Jules Rawlinson
Doctoral Colloquium
Introduction Joe Watson
Is There A Place In Human Consciousness Where Surveillance Cannot Go? Noor: A Brain Opera Ellen Pearlman
The Application of Established Gestural Languages in the Control Mappings of Free-hand Gestural Musical Instruments Dom Brown
A Theatre Wind Machine as Interactive Sounding Object Fiona Keenan
FoxDot Live Coding with Python and SuperCollider Ryan Kirkbride
Interfacing with questions: The unpredictability of live queries in the work of ‘Thousand Questions’ Winnie Soon
Music-making for the Deaf: Exploring new ways of enhancing musical experience with visual and haptic feedback systems Richard Burn
Augmented Space in Artistic Production: The Relationship Between Moving Image and Physical Environments Ivo Teixeira, Pedro Tudela & Miguel Carvalhais
Sonic Ghosting: developing an interface between space/place/memory and sound/music/noise Danny Bright
Brain affordances: an approach to design for performers with locked-in syndrome Andrés Aparicio
‘Vivisecting’ tempo-spatial semantics in immersive environments and hybrid events: few methodologies for ’3D VJs’ and ’VR conductors’ Jānis Garančs
Algorithmic Interfaces for Collaborative Improvisation Shelly Knotts
Installations & Interventions
Introduction Cecile Chevalier
Signal to Noise: A Live Interface based on Analog Radio Interference Tincuta Heinzel & Lasse Scherffig
A Sound and Puppet Archaeology of Vehicular Emissions and Other Excited Rotations: A Holiday Snap Paul Rogers & Matt Smith
Brighton Community Choir Does… Without You Daniel Alexander Hignell
DOT, a videogame with no winner Henrique Roscoe
Synaestheatre: Sonification of Coloured Objects in Space Giles Hamilton-Fletcher, Michele Mengucci & Francisco Medeiros
Lichen Beacons Tom Hall, Drew Milne & Barry Byford
Limits To Growth Martin Parker & Owen Green
[CUE]APORIA: a Philosophy Game Aaron Finbloom & Sara Zaltash
Faux Pas Lee Nutbean
Performances
Introduction Alice Eldridge
Pathfinder: A performance-game for the augmented drum-kit Christos Michalakos
Circles John Robert Ferguson
Linguistic Margins/Visual Atolls 16: An Audiovisual Performance Suite William Hsu
xynaaxmue pulse one Eleonora Oreggia & Alex McLean
The Modified Cello Dan Gibson
Evolver: An audiovisual live coding performance Alo Allik
Tuned Constraint Federico Visi
Owego System Trade Routes: Round Trip Shawn Lawson, Ryan Ross Smith & Frank Appio
Babil-on V2 Greg Beller
Synap.sys Henrique Roscoe
An Algorave with FoxDot Ryan Kirkbride
Hacking the Body 2.0 Performance: Flutter/Stutter Kate Sicchio, Camille Baker, Tara Baoth Mooney & Rebecca Stewart
s.laag (2016) – for game-audio with 3D body-scanned performer, composer and instrument Ricardo Climent, Manusamo & Bzika
Owl Project – Rock Music Simon Blakmore, Antony Hall & Steve Symons
DRIPPIGMENT Ivo Teixeira, Rodrigo Carvalho, Tiago Gama Rocha & Francisca Rocha Gonçalves
Half-closed Loop — an improvisation environment for covered string and performer Till Bovermann
Union Shelly Knotts
Do the Buzzer Shake Gerard Roma, Anna Xambó & and Jason Freeman
Interactive Tango Milonga: Fragments Courtney Brown
Horizontal Ben Neill
Workshops
Introduction Paul McConnell
Sound and Space: Performing Music for Organ and Electronics Dr Lauren Redhead & Dr Alistair Zaldua
Distributed Agency in Performance Paul Stapleton, Simon Waters, Nicholas Ward & Owen Green
A Practical and Theoretical Introduction to Chaotic Musical Systems Tristan Clutterbuck, Tom Mudd & Dario Sanfilippo
Interfacing the Txalaparta Workshop Enrike Hurtado
Making High-Performance Embedded Instruments with Bela and Pure Data Giulio Moro, Astrid Bin, Robert H. Jack, Christian Heinrichs & Andrew P. McPherson
Modular Meet
Introduction Andrew Duff